﻿using UnityEngine;
using UnityEditor;

namespace NaughtyAttributes.Editor
{
	public class MinValuePropertyValidator : PropertyValidatorBase
	{
		public override void ValidateProperty(SerializedProperty property)
		{
			MinValueAttribute minValueAttribute = PropertyUtility.GetAttribute<MinValueAttribute>(property);

			if (property.propertyType == SerializedPropertyType.Integer)
			{
				if (property.intValue < minValueAttribute.MinValue)
				{
					property.intValue = (int)minValueAttribute.MinValue;
				}
			}
			else if (property.propertyType == SerializedPropertyType.Float)
			{
				if (property.floatValue < minValueAttribute.MinValue)
				{
					property.floatValue = minValueAttribute.MinValue;
				}
			}
			else if (property.propertyType == SerializedPropertyType.Vector2)
			{
				property.vector2Value = Vector2.Max(property.vector2Value, new Vector2(minValueAttribute.MinValue, minValueAttribute.MinValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector3)
			{
				property.vector3Value = Vector3.Max(property.vector3Value, new Vector3(minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector4)
			{
				property.vector4Value = Vector4.Max(property.vector4Value, new Vector4(minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue, minValueAttribute.MinValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector2Int)
			{
				property.vector2IntValue = Vector2Int.Max(property.vector2IntValue, new Vector2Int((int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector3Int)
			{
				property.vector3IntValue = Vector3Int.Max(property.vector3IntValue, new Vector3Int((int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue, (int)minValueAttribute.MinValue));
			}
			else
			{
				string warning = minValueAttribute.GetType().Name + " can be used only on int, float, Vector or VectorInt fields";
				Debug.LogWarning(warning, property.serializedObject.targetObject);
			}
		}
	}
}
